Knight Ridder Newspapers
'Blue's
Clues' gives kids a chance to be part of the action
April 10, 2001
By:
Ken Parish Perkins
After Steve Burns
leans toward the camera to ask, "Will you help me?" there's usually a
pause, as though he's awaiting a sitcom-style punch line.
He isn't, of
course.
He's waiting for a
response from his viewers, usually ages 2 to 5, who are probably
watching the same episode for the fourth, fifth or sixth time in a week.
The wide-eyed host
of "Blue's Clues" speaks to his audience members as if they are in the
same room. And on the same page, which, for the most part, they are not.
And that's fine. "Blue's Clues" works best when the viewers are a step
"ahead" of the game.
"Do you see the
next clue?" Steve will ask, looking utterly bewildered. "Behind you!" a
chorus of preschoolers across the country will yell, answering him from
their couches at home, feeling empowered, engaged, "smart."
The kiddie series
that was supposed to be a quiz show for children when it debuted in 1996
is now an innovative and clever interactive series. It reaches 4 million
children per week and generates impressive sales of "Blue's Clues"
merchandise, including clothes, toys, books, videos, CD-ROMs and even a
play-along kit with a "handy-dandy notebook" like the one Steve uses to
write down each episode's clues.
"Blue's Clues," in
fact, now outdraws well-established shows like "Barney" and "Sesame
Street" when counting preschoolers. It's the first time a show outside
the Public Broadcasting Service's sheltered orbit has broken through and
appealed to parents in such large numbers.
The show, which on
Monday kicked off a special four-part look at the power of imagination,
has built its audience steadily since debuting on the cable channel
Nickelodeon. And it is bracing for an even larger piece of the kids' TV
pie now that it's also airing Saturdays on CBS (Nickelodeon and CBS
share the same parent company in Viacom), allowing it to reach
households that do not have the cable channel.
Although
children's TV advocates like Peggy Charren admit that most of what
passes today for children's television is still designed primarily to
sell stuff to kids who sit staring dumbly at the fires of the TV hearth,
educators applaud "Blue's Clues" for its ability to enhance learning and
engage children. Charren, the founder of Action for Children's
Television, calls the series "wonderfully astute."
Like predecessors
"Sesame Street" and "Mister Rogers' Neighborhood," "Blue's Clues"
fosters the social, moral and cognitive development of its pint-sized
viewers.
Steve and Blue,
his impish computer-generated dog, reside in a computer-generated house
of simple shapes and primary colors, where Steve tries to figure out
which game Blue wants to play, which story Blue wants to hear or what
Blue wants to do in the back yard.
The voices of
children on the set responding to and laughing at Blue's antics, then
calling out to an oblivious Steve the clues' locations encourages young
viewers to call out responses, too.
As they find
clues, in the form of blue paw prints on objects, Steve draws the clues
in a clunky spiral notebook that, like all the props he works with, is
computer-generated.
For example, in
one episode, Blue, wanting Steve to guess what he preferred to drink
with his snack, put his print on a cup, a straw and a cow. The solution:
Blue wanted to drink milk, from a cup with a straw. As Steve looks for
the clues and performs simple logic exercises _ for example, asking
which item doesn't belong in a group of vegetables in which three are
green and the fourth is a carrot.
After three clues
have been found, Steve sits in the red Thinking Chair and asks for help
in figuring out the answer. Then he sings a song that begins with "We
just figured out Blue's clues"" and ends with "because we're really
smart!"
Steve and Blue
also visit other places, and play with other characters like Mr. Salt
and Mrs. Pepper, Pail and his Shovel, Slippery Soap, or Tickety, the
clock. They play short games, some as simple as recognizing shapes, with
the idea that with repeated viewings (the same episode is shown on
Nickelodeon five weekdays in a row) even the youngest child will feel a
sense of accomplishment by the week's end.
The show's pace
and Steve's sweet personality may remind parents of the gentle,
long-running PBS show "Mister Rogers," but kids see a huge difference in
the way Steve interacts with his young viewers. He's more peer than
father figure. Steve might even be more effective in this age of
MTV-inspired visualization because he's animated enough to always keep a
child's attention.
"One of the knocks
on Mister Rogers, at least from this new generation of TV watchers, is
that he can be simply too solemn when on the screen," says Eric Poole, a
professor at Southern Illinois University who has written extensively
about children's television. "For all his nurturing, Mister Rogers
always seemed like a parent introducing kids' stuff. On this show,
Steve, to them, IS a kid."
"Blue's Clues" was
first conceived by Brown Johnson, Nickelodeon's senior vice president in
charge of its Nick Jr. preschool block. She teamed producers Angela C.
Santomero and Todd Kessler with Tracey Paige Johnson, a cutout page
designer.
The three returned
with the idea of a mystery game show with a narrative, along with Paige
Johnson's suggestion of making all the characters and objects by hand
out of preschool materials and scanning them into desktop computers to
be animated. (This is what gives the series a quirky homespun air with
the show's otherwise high-tech look.)
"Kids come to
television with an active mind, wanting to be stimulated," says Brown
Johnson. "We wanted to speak their language, we wanted to be
interesting, we wanted to be fun."
"Our hope is that
when children turn off the set they'll appreciate the textures and
colors in the world around them," Paige Johnson says. "The best way to
get the attention of this audience is visually. We like to say around
here that the smell test of good children's TV is being able to turn
down the sound and still follow what's happening."
Part of the show's
success stems from using extensive research with both preschool
education experts and children themselves (nothing gets on air without
children giving a thumbs-up in test screenings), and writing that's not
condescending or preachy.
Brown Johnson says
that during its tenure the show has become "a little more challenging"
in imparting specific lessons, whether it's about friendship or sibling
rivalry or cultural awareness.
Last year, actress
Marlee Matlin joined Steve for a series of educational segments designed
to introduce the basics of sign language. During "mail time," Steve and
Blue visit a school for deaf children and are greeted by children using
sign language. Afterward, they "skidoo" (move from one world to another,
usually via a TV set) into a storybook where they meet Jane and her
friend Carly, who is deaf. Jane and Carly tell them a story using sign
language.
Over the next four
weeks, the show, airing commercial-free, invites preschoolers to explore
the power of their imaginations. Each episode airs every weekday for a
week, until the next episode begins. In "Imagine Nation," which kicked
off the series, Steve, Blue and their next-door neighbor (talking kitten
Periwinkle), use their imaginations to see things in new ways _
imagining that there's an igloo in the living room, that Blue is a
dinosaur and that the big paper box in the back yard is actually a fort.
A number of the
scenes explain that not everyone sees the same thing, as in one of the
live-action segments when kids discuss a cloud shape. One child sees it
as "a space ship" while another imagines "two eyes of a mummy."
The show, despite
its popularity and acclaim, doesn't come without its critics, though.
They include those who say television should be off-limits to
preschoolers altogether and those who say "Blue's Clues" _ like so many
other kids' shows _ is designed primarily with dollar signs in mind.
But Brown Johnson
says she's proud of "Blue's Clues"" breakthrough approach, and even the
show's merchandising, "because it, too, follows a certain educational
curriculum. ... The toys support the curriculum. We don't do anything
without asking, `How can they learn from this?' "
Steve Burns will
be leaving the show late next year (his replacement will be named Joe
and will be introduced to viewers as Steve's brother). Burns told
Reuters news service that the commercial aspect of the show always
bothered him and that he was surprised by the degree to which children's
television exists to sell toys. (He did add that the creators of "Blue's
Clues" were always careful to ensure that content was educational.)
But, says Brown
Johnson, "It's also up to the parent to balance commercialism."
The designer Paige
Johnson says her own outlook has been influenced by motherhood. Her
child is 5 months old.
"It's funny. I
used to attack everything as a children's TV producer," Paige Johnson
said. "Now it's as a parent. So my feelings toward the integrity of this
show are deeper because I'm already at the point of saying it's not if
my child will watch 'Blue's Clues,' it's when. And I feel good about
that decision." |