TV
Guide
Paw Prince
October 31
- November 6, 1998
Volume 46,
Number 44, Issue #2379
Page 22 - 24
By:
David Handelman
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Sweet and savvy Blue's Clues has
become a preschool sensation
Steve Burns looks into the camera and
asks, "Will you help me?" Then he pauses. It's like the TV hesitation
that occurs on sitcoms right after a punch line, waiting for the laugh
track to swell and subside. But the host of Nickelodeon's Blue's
Clues is waiting for something else: viewer participation. After a
moment, he smiles broadly. "You will? That's great!"
Burns's pleas for help are at the heart
of Blue's Clues, the wildly successful preschooler's show now in
its third season (weekdays, 9:30 A.M. and 12:30 P.M./ET). Wearing a
green rugby shirt and khakis, Burns--the show's only human--traipses
through a computer-generated world that resembles an animated felt board
in fruit-stripe colors, singing catchy ditties while encouraging his
young audience to solve cognitive problems by following paw-print
"clues" left by his animated dog, Blue.
And kids are responding. Since
Blue's Clues premiered in September 1996, it has snowballed into the
most watched show on television among preschoolers, bigger than
Sesame Street, Barney or Arthur. IT has spawned a U.K.
version with a British host; German, Italian and Latin American editions
are in the works. It has even become a campy hit in some college dorms.
This year, Blue's graduated to
true cultural phenomenon. Celebrity fans Rosie O'Donnell and
Gloria Estefan made cameos on the "Blue's Birthday" episode, which got a
special prime-time airing last June. And there's the inevitable deluge
of tie-in merchandise: plush toys, coloring books, a CD-ROM and home
videos, even a play-along kit with a "handy-dandy notebook" like the
spiral one Steve uses to write down each episode's clues.
Unfortunately, this blitz may obscure
the fact that Blue's Clues is one of those rare instances when
commercial television is both creative and educational without
sacrificing entertainment value. It savvily combines high-tech and
low-tech, intensive research and gut instinct, fun and challenge.
Experts in the field adore it. "Blue's
Clues is delicious," says Peggy Charren, the legendary founder of
Action for Children's Television, "partly because it's unlike anything
else on TV. And it's easy to find the educational significance, whereas
the networks that call their Saturday morning shows educational should
have their mouths washed out with soap!"
That Blue's Clues is outdrawing
Sesame Street is "great," adds Dorothy Singer, the codirector of
Yale University's Family Television Research and Consultation Center. "Sesame
Street is too fast-paced and jumps all over the place. It started a
model that a lot of [children's TV] producers follow. But kids need
scenes to last longer and be explained to them. Blue's Clues has
one scene and stays with it." In fact, the show is more patient than
that: The same episode airs all week long, enabling children to
thoroughly master all the clues by Friday.
In New York City offices where the
series is produced, a sense of fun prevails. The entry hall is plastered
with photos of the staff members from their preschool years, "to inspire
us about who we're making the show for," says cocreator and head writer
Angela C. Santomero. The original concept came from Nick Jr. senior vice
president Brown Johnson, who envisioned a sort of game show for kids.
"We believe that kids come to TV with an active mind," Johnson says.
"It's there to stimulate them to think." Santomero was teamed with
in-house producer Todd Kessler, who had written and directed other Nick
Jr. shows such as Maurice Sendak's Little Bear. Kessler admits he
hadn't let his own kids watch much TV because he felt it was unsuitable.
"TV isn't usually at their level, doesn't speak their language," says
Kessler, now Blue's Clues' executive producer. "There's this myth
that kids have a short attention span. But if you tell a good story,
they'll sit." He wanted to make a show visual enough to be
comprehensible with the sound turned off.
To design this brave new world, Traci
Paige Johnson, a cutout animator who had never worked with computers,
was hired. Johnson came up with the radical idea of making all the
characters and objects by hand out of preschool materials before they're
scanned into desktop computers to be animated, giving a quirky homespun
air to the high-tech environment. A baby's cradle is actually a
hollowed-out peanut shell. "We want everything to be 'yummy,'" says
Johnson, "so you want to reach out and grab it."
Steve's segments are shot first; like
an actor in a special-effects movie, he stands in front of a blue screen
and has to imagine all the action that will be added around him. Often
his includes instructions like, "Characters will be very close--try no
to flail arms." Burns showed up for his audition with long hair, an
earring and combat fatigues; he couldn't sing and didn't know any
children. But the creators immediately loved him; Johnson said Burns's
appeal is "like a cool babysitter that parents feel comfortable with."
Burns says the show works best "when my
character is a step behind the audience, and I really need their help,"
and reveals that his style is based on another blue legend. "It's all
about [Sesame Street's] Grover. He's my biggest influence--his
early work."
Before each episode is aired, a team of
writers and staff researchers road test the script and rough cut with
preschoolers in the New York metropolitan area to make sure it's age
appropriate but still challenging. That's all part of the show's
essential aim: keeping its young viewers actively engaged. "The best
teachers do this kind of educating, like putting on plays to get kids
involved," says Santomero, who is delighted that her program is making a
real impact on its audience. "When Fonzie got a library card on Happy
Days, [people getting] library cards went up something like 500
percent. Now kids watch Blue's Clues, and they're walking around
with notebooks, thinking."